I’m so very slowly working on my Tetris app. Work has me so busy that a couple months ago, I’ve frozen all three of my in-progress apps: Kinect, Android Voice, and WebGL Tetris. Today, I had a couple of hours to tinker around with my WebGL Tetris app, so I was able to take care of a couple small tasks.
The game now finishes, it’s now placed on a white background, the next piece is almost done being implemented, and you can rotate the entire canvas using the WASD style camera movements. v0.2 is what I’m calling it. I still need to implement points, shading effects, two player, and possibly video with the two player. Have fun.
Feel free to play it, with a WebGL compatible browser: http://phillihp.com/projects/creating-tetris-with-opengl-and-webgl/tetris-v0-2/