WebGL Tetris v0.2 Out

I’m so very slowly working on my Tetris app. Work has me so busy that a couple months ago, I’ve frozen all three of my in-progress apps: Kinect, Android Voice, and WebGL Tetris. Today, I had a couple of hours to tinker around with my WebGL Tetris app, so I was able to take care of a couple small tasks.

The game now finishes, it’s now placed on a white background, the next piece is almost done being implemented, and you can rotate the entire canvas using the WASD style camera movements. v0.2 is what I’m calling it. I still need to implement points, shading effects, two player, and possibly video with the two player. Have fun.

Feel free to play it, with a WebGL compatible browser: http://phillihp.com/projects/creating-tetris-with-opengl-and-webgl/tetris-v0-2/

About Phillihp Harmon

I'm Phillihp. My name can be spelled the same way forwards and backwards, so can my posts... if you wish. I'm out here exploring, learning, and sharing what I find. This is more for fun and personal growth, I aim to be as consistent as possible, so check back daily!
This entry was posted in 3D Graphics, Home Projects, HTML5/CSS3, WebGL. Bookmark the permalink.

One Response to WebGL Tetris v0.2 Out

  1. Pingback: WebGL around the net, 13 June 2011 | Learning WebGL

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